Oculus Quest review

Oculus Quest review

While a new Oculus Quest 2 has just eclipsed the original Oculus Quest, the original Quest retains a hugely popular standalone device choice. The most visible change is that, unlike the Go, the Quest offers six degrees of freedom (6DOF) tracking. This is due to two touch controls, which resemble the earlier Oculus Touch with slight design adjustments, as well as detectors on the device’s sides. This means you may walk around without being restrained by a wire, and your actions are converted into virtual reality.

Performance:

As a result, there is a wide range of expectations in terms of hardware quality, efficiency, and immersive level. The Quest sports an OLED display panel with a resolution of 1440 x 1600 per eye. The Quest isn’t as powerful as the Rift, but that’s to be expected given that it’s not powered by a computer. This enables you to ‘draw’ a borderline in your room, allowing you to avoid TVs or furnishings, and then play within that limit. Positional audio is built into the Oculus Quest, allowing you to listen to your virtual experiences without using earphones – or you can utilize the 3.5mm earphone connectors.

Design:

The Oculus Quest is a hybrid of the Oculus Rift and the Oculus Go. It’s one of the most attractive and well-designed headsets available. The most comfortable headset we’ve ever used, but there’s a little leakage around the nose. The Quest headset, touch buttons, charging cable, glasses spacer, batteries, and instructions are all included in the box. On the back of the headset, there is a 3.5 mm headphone socket and three buttons.

Games and apps:

The headset comes pre-loaded with a small number of games, but when it goes on sale later this year, Oculus promises there will be 50 apps to choose from. The tracking was excellent throughout, but we did have motion sickness at times.

New touch controller:

Oculus’ Touch controllers, which are modified versions of the 6DOF motion controllers that came with the initial Rift, are used in the Quest and Rift S. These controllers are smaller and lighter than the original Touch models, yet they have all of the same functions and aesthetic characteristics. They have a natural feel in the hand and offer traditional gaming controls on top and grip-mimicking triggered controls on the bottom.

Wireless freedom:

The Oculus Quest is fully wire-free, which is liberating in virtual reality. The Oculus Go’s issues are solved via head tracking and dual 6DOF motion controllers. The Quest also outperforms its half-priced sister because of its more powerful processor and higher-resolution display.

Guardian keeps you safe:

The cameras and motion tracking of the Oculus Quest headgear enable whole-room VR. You may now draw virtual walls around your play area with Oculus’ upgraded Guardian feature. This is far more precise than the Guardian feature in the original Rift, which required you to physically walk around a virtual wall.

Battery life:

It comes with a 6-meter charging cord so you can keep playing while it charges or waits for the battery to charge. The Oculus Quest is far more powerful than the standalone Oculus Go headset. As a standalone headset, it lacks the graphics capabilities that a tethered headset powered by an expensive PC may provide. The battery life isn’t great, but charging every few hours can assist with eye and neck strain.

Pros:

  • There are no wires
  • There are six degrees of freedom
  • The display is really clear 
  • There are no wires
  • There are already some fantastic games available

Cons:

  • There is some light leaking
  • The battery lasts for two hours

Conclusion:

The Oculus Quest VR headgear offers a wire-free solution with six degrees of freedom tracking and two buttons, all without requiring the usage of a specific computer.

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